I’m using Thomas Bradley’s Signature Pad plugin for a project, which I’ve used successfully before. The twist this time is that I want to save the signature as an image rather than just as JSON.
There’s a method called getSignatureImage() that works just fine to grab the signature as a base64 string, like so (this is the result for an empty canvas):
data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAArwAAACWCAYAAAA8Els6AAAIjElEQ…QIECBg8LoBAgQIECBAgACBtIDBm65XOAIECBAgQIAAgQtmc1xdE+aNPAAAAABJRU5ErkJggg==
(Note the “…”; it’s a much longer string.)
I was having a problem saving the signature to a library successfully. Uploading the file was easy, but the image file was always ending up corrupted. It didn’t matter if I uploaded to a Document library or Picture Library; no joy.
I knew I was missing something obvious. I tried removing the leading “data:image/png;base64,”. I tried different values for Content-Type, etc. It had to be something about the way I was creating the file.
In the end, I got some great advice from a colleague. The base64 content has to be *decoded* so that we can save it. This is what worked:
// Get the base64-encoded image from the plugin
var img = signatureArea.getSignatureImage();
var outfile = fakefilename(); // I'm creating a unique filename to use for saving in my testing
$.ajax({
url: _spPageContextInfo.webAbsoluteUrl +
"/_api/web/getfolderbyserverrelativeurl('/path/to/my/picture/library/')/files/add(overwrite=true, url='" + outfile + "')",
type: "POST",
data: convertDataURIToBinary(img),
processData: false,
headers: {
"accept": "application/json;odata=verbose",
"X-RequestDigest": $("#__REQUESTDIGEST").val()
},
success: function() {
$("#sig-file").attr("src", outfile); // Show the image file in the form
}
});
// Useful function "borrowed" from http://ift.tt/1R0JrMc
// Decodes the base64 text data back into the binary data representation of the image file
var convertDataURIToBinary = function(dataURI) {
var base64Marker = ";base64,";
var base64Index = dataURI.indexOf(base64Marker) + base64Marker.length;
var base64 = dataURI.substring(base64Index);
var raw = window.atob(base64);
var rawLength = raw.length;
var array = new window.Uint8Array(new window.ArrayBuffer(rawLength));
for (i = 0; i < rawLength; i++) {
array[i] = raw.charCodeAt(i);
}
return array;
};
by Marc D Anderson via Marc D Anderson's Blog
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